VR venue experiences

What VR experience for what type of audience in a VR venue?

Between newbies who primarily want an immersive experience and virtual reality fans who come to your VR gaming space for adventures they can't live in their living room, the difference can seem immense. And yet virtual reality brings these two audiences together. Indeed, virtual reality experiences cause great emotions in spectators. Since it does not require special know-how, it is accessible to all and therefore allows a mix of generations and types of audiences. That’s why you can offer any type of activity in your VR gaming space. That being said, certain types of games are going to be in particular demand from you. Horror games and shooting games are popular with audiences who frequent virtual reality arcades.

Also, in your VR space, be sure to offer multiplayer games and single-player games. Indeed, for all audiences to be able to play and enjoy the virtual reality experiences that you offer, the proposed panel must be large enough to meet the various needs. So count about ten games to offer in your virtual reality games room.

What different types of universes to put in a virtual reality venue?

Virtual reality offers the possibility of discovering new worlds and immersing players in a whole new world. In this area, the imagination of the studios is the only limit. The most well-known environments that you can offer in your VR arcade are:

  • VR games that take place in a medieval fantasy world,
  • VR games that take place in a science fiction universe,
  • VR games that take place in a horror universe,
  • VR games that take place in a universe that allows you to discover a new country (China, South America, etc.),
  • VR games that take place in an ancient universe (Greece, Rome, Egypt…). Each of these virtual reality games will appeal to a different audience. Depending on the gameplay and the type of interactions between the players, the experiences correspond to different types of players.

    What interactive experiences can be offered in a virtual reality games venue?

    In a virtual reality game space, in addition to varying the universes, it is better to choose to vary the interactions between the players. Virtual reality allows several types of experiences: alone against the game: the player immerses himself in a universe in which he is alone against the game, as a team against the game: the game then generates the cooperation of the players who must fight against the game in virtual reality, team against team: no mercy in this type of game, players compete against each other through the game in virtual reality. You can also offer escapes games in virtual reality. They are generally eagerly awaited and requested by the general public.

What type of gameplay can you offer in a virtual reality room?

Also vary the gameplay of the types of games you offer in your VR arcade. Several scenarios are available to you: shooting games, games of skill or skill, thinking games, survival games, adventure games ... The range of possibilities is endless! We cannot say it enough, to be able to accommodate all types of audiences in your VR games space, it is advisable to vary the genres and types of games. Moreover, even within a game, you can find several types of gameplay.

How to improve VR experiences?

To help audiences immerse themselves in the world of virtual reality gaming, you can use props. In fact, helmets allow you to live a virtual reality experience only thanks to sight and hearing. By playing on the other senses, you allow your audience to multiply the sensations. So, in your virtual reality game room you can add VR mats that will help players move around and make them feel like they are running. Another type of accessory: simulators. Flight and driving simulators are great elements to give your audience an extraordinary experience. Some virtual reality experiences even suggest wearing specific clothing that helps to feel touch or temperature. Finally, some games offer to provide players with an object to use in the virtual environment. By holding the object he is supposed to use in his hands, the immersion is much stronger for the player. Thanks to these multisensory experiences you set yourself apart from your competitors, so this is an additional argument to encourage the public to come to your virtual reality gaming space. Adding accessories is also a factor in making customers want to come to your VR room for an experience they can't in their living room.

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Conclusion

In the same way that cinema has revolutionized the creative world, virtual reality opens the door to a new way of creating and to new experiences. By varying the universe, the gameplay, the type of game, or the target audiences, the possibilities are endless. With the creation of diverse and varied VR experiences, it is, therefore, all people who can participate, try (and adopt!) Virtual reality.

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